Medium Or Small Undead, Any Non-Good Alignment
Armor Class 12 Natural Armor
Hit Points 25 (3d8 + 6)
Speed 20 ft.
STR
13 (+1)
DEX
5 (-3)
CON
14 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +3, WIS +4
Skills Arcana +2
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Gear Anything it caried before his death.
Senses Blindsight 60ft, Darkvision 60 ft., Passive Perception 12
Languages Abyssal Understands Common plus one other language but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the arcaneexposed to 0 Hit Points, it makes a Constitution saving throw (DC 4 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Sence for Arcane. If you successfully land a hit by any spell on this creature, it makes saving throw (half of attack roll - it's spellcasting modifire) acording to you spellcasting ability (CHA, WIS, INT). If it succeedes it can use it's reaction for dealing half damage of the spell to you and it doesn't take any damage.

Spellcasting. It can cast one spell of any spell table (3 spellslots).

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Habitat: Planar (Shadowfell)UnderdarkUrban

GertrudaElderoak

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