| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 10 | +0 | +0 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Bind
The belt makes a grapple check against a target within 5ft. On a success, the target is grappled.
Upon using this, the belt may either grapple the target normally or instead impose disadvantage on attack rolls whilst they are under the condition.
Whilst grappling the target, the belt cannot make any other action.
Choke
The belt makes an attack roll (+5) against a target within 5ft. On a hit, the target makes a DC 13 Constitution saving throw, taking 2d4 damage on a failure and half on a success. The belt remains around the neck and can use its action to make the same attack, automatically hitting. Every consecutive turn it does this, the damage and the DC increases by 1. A creature may use its action to remove the belt.
Comments