Medium Humanoid, Neutral
Armor Class 15 Studded Leather
Hit Points 56 (5d8 + 16)
Speed
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Skills Deception +4, Insight +2, Persuasion +4, Sleight of Hand +5, Stealth +5
Gear Poisoned Dagger, Light Crossbow, Studded Leather Armor, Smoke bomb, pouch of flash powder
Senses Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sneak Attack. Carlo deals an extra 6 (2d6) damage when he hits with a weapon attack and has advantage on the attack roll, or when an ally is within 5 feet of the target.

Actions

Multiattack. Carlo makes two melee or ranged attacks per turn.

Poisoned Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) slashing damage plus 3 (1d6) poison damage

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.

Flash Powder (recharge (5-6). As an action, Carlo throws a handful of powder which explodes in a brilliant flash of light. All creatures within 10 feet must make a DC 13 Constitution saving throw or be blinded until the start of Carlo's next turn. Carlo can then immediately move up to 15 feet without provoking opportunity attacks

Bonus Actions

Cunning Action. Carlo can take a bonus action on each of his turns to Dash, Disengage, or Hide.

Smoke Bomb (1/Short Rest). As a bonus action, Carlo can drop a smoke bomb at his feet. The area in a 10-ffot radius is heavily obscured until the end of his next turn. Carlo has advantage on Stealth checks in this area and can attempt to hide as part of this bonus action

Reactions

Slippery Bastard. When Carlo is subjected to a spell or ability that would paralyze, restrain, or grapple him, he can use a reaction to roll a Dexterity saving throw vs. the triggering effect's DC. On a success, he avoids the effect entirely. Carlo must be conscious and not incapacitated to use this trait.

 

Description

Carlo Vendren is a clever, slippery smuggler who knows how to survive and escape, often using some alchemical tricks he's learned to confuse his opponents. He can be dangerous when cornered.

Monster Tags: rogueHuman

Drako_Koro

Comments

Posts Quoted:
Reply
Clear All Quotes