Large Beast (Quaggoth), Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft., Climb 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws STR +6
Skills Athletics +5, Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Undercommon --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Belmar Beast has advantage on Wisdom (Perception) checks that rely on smell.

Wounded Fury. While it has 10 hit points or fewer, the Belmar Beast has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Clamp. A medium or smaller creature which the Belmar Beast bites must roll a DC 11 Strength save or become grappled.

Actions

Multiattack. The Belmar Beast makes two attacks: either one with its bite and one with its claws, or two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. 

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Monster Tags: Misc Creature

Habitat: ForestHillMountainSwampUnderdark

Scorch11

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