Keen Smell. The Belmar Beast has advantage on Wisdom (Perception) checks that rely on smell.
Wounded Fury. While it has 10 hit points or fewer, the Belmar Beast has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Clamp. A medium or smaller creature which the Belmar Beast bites must roll a DC 11 Strength save or become grappled.
Multiattack. The Belmar Beast makes two attacks: either one with its bite and one with its claws, or two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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