Survival Stench (Passive)
Zugzug smells so bad, even monsters question eating him. Beasts and unintelligent monsters have disadvantage on attack rolls against him if they rely on scent or taste.
Toxic Toot (Recharge 5–6)
Zugzug lifts a leg and releases a 15-ft cone of visible green gas.
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DC 13 Constitution save
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On fail: Take 2d6 poison damage and become blinded until the end of your next turn (tears from the sheer horror).
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On success: Half damage, no blindness.
Zugzug is immune to his own gas. Somehow?
Burp Bolt (Ranged Attack)
Zugzug builds up gas and lets out a compressed burp shot.
Ranged Weapon Attack: +5 to hit, range 30 ft.
Hit: 1d8 thunder damage. If the target is concentrating, they make the save with a disadvantage.
Nimble Escape (Goblin Trait)
Zugzug can take the Disengage or Hide action as a bonus action on each of his turn.
SBD (Silent but Deadly)
Zugzug chooses a 5-ft square within 30 feet.
That space becomes lightly obscured for 1 minute and counts as difficult terrain for creatures other than him. Lasts for 1 minute or until a strong wind clears it.
Evasive Flatulence (Custom Trait)
Once per short rest, when Zugzug takes damage, he may use his reaction to let out a noxious puff, forcing any creature within 5 ft to make a DC 13 Constitution save or be poisoned until the end of their next turn. Zugzug can then move 10 ft without provoking opportunity attacks.
Description
Personality {Smell-based Survivalist, "The Airbender" (but only calls himself that)}
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Ideal: “Hide, stink, survive.”
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Bond: He thinks Euphoria is the queen of the world and will defend her with gas-powered loyalty.
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Flaw: If food is on the table, he will use stealth to get it, even during boss fights.
Role in Combat
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Disrupts enemies with poison conditions and forced saves
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Slips into tight areas to scout or escape
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Can use obscuring gas to allow allies to flee or reposition
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Not strong, but annoyingly effective in the right circumstances
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