Small Humanoid (Any Race), Any Good Alignment
Armor Class 10 (16 with barkskin)
Hit Points 18 (3d8 + 5)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Damage Resistances Psychic
Condition Immunities Charmed
Senses Darkvision 30, Passive Perception 14
Languages Celestial, Common, Druidic, Sylvan Druidic plus any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The vixen has innate spellcasting. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following spells available:

At will: any cantrip on the sorcerer or druid spell list.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Description

Vixens dwell in forests and other secluded wilderness locations, where some protect the natural world from monsters and the encroachment of civilization and others play with their fey magic. Their blood is infused with the God's power as the whole civilization descended from the blessed. They have colorful hair and stout frames.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

WrenTheWanderer

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