Natural Camouflage. The bristlewyrm, when not moving, looks just like a branch of bramble. A DC 15 Wisdom (Perception) check reveals that it is a creature and not a part of the bramble.
Serpent Body. The bristlewyrm does not take any penalties to movement when squeezing into a tight space. It can also occupy the space of another creature and vice versa.
Barbs. Any creature that attempts to hit with a melee attack or grapples the bristlewyrm takes 5 (2d4) piercing damage and must make a DC 10 Constitution saving throw or take an extra 5 (2d4) poison damage and be paralyzed until the end of it's next turn. A creature that is grappling the bristlewyrm takes the same damage at the start of each of its turn while in the grapple.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage. If piercing damage is dealt, it then deals 2 (1d4) poison damage and must make a DC 10 Constitution saving throw or be poisoned until the end of its next turn.
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