Tiny Dragon, Unaligned
Armor Class 18 Natural Armor
Hit Points 7 (2d4 + 2)
Speed 20 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5, WIS +4
Skills Athletics +1, Perception +4, Stealth +5
Damage Vulnerabilities Psychic
Damage Immunities Poison
Condition Immunities Paralyzed, Poisoned
Senses Darkvision 40 ft., Passive Perception 14
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Natural Camouflage. The bristlewyrm, when not moving, looks just like a branch of bramble. A DC 15 Wisdom (Perception) check reveals that it is a creature and not a part of the bramble.

Serpent Body. The bristlewyrm does not take any penalties to movement when squeezing into a tight space. It can also occupy the space of another creature and vice versa.

Barbs. Any creature that attempts to hit with a melee attack or grapples the bristlewyrm takes 5 (2d4) piercing damage and must make a DC 10 Constitution saving throw or take an extra 5 (2d4) poison damage and be paralyzed until the end of it's next turn. A creature that is grappling the bristlewyrm takes the same damage at the start of each of its turn while in the grapple. 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage. If piercing damage is dealt, it then deals 2 (1d4) poison damage and must make a DC 10 Constitution saving throw or be poisoned until the end of its next turn.

FlyingCicata

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