Excretive Magic. Whenever a spell slot is expended within 10 feet of the homunculus, its hit points increase by an amount equal to the spell's level. The homunculus must spend a number of hit points to use its special abilities.
Might of the Master. The homunculus uses its master's spellcasting ability modifier, spell attack modifier, and spell save DC when casting spells.
(Require Your Bonus Action)
Acidic Spittle (Costs 1 hp). The homunculus hurls a bubble of acid. Choose one or two creatures it can see within 30 feet. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
Alchemical Salve (Costs 2 hp). A creature the homunculus touches regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This salve has no effect on undead or constructs.
Projectile Vomit (Costs 3 hp). The homunculus vomits an undulating, warbling mass of chaotic energy at one creature within 60 feet. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type (1=acid, 2=cold, 3=fire, 4=force, 5=lightning, 6=poison, 7=psychic, 8=thunder).
If you roll the same number on both d8s, the chaotic energy splashes from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each projectile vomit.
Description
This alchemical homunculus is a mixture of blood, phlegm, bile, ichor, and other bodily humors. When it is formed, it instinctively knows its name and seeks out a master to bond with.
Homunculus names: Bezoar, Boil, Canker, Clot, Phlegm, Pustule, Scab, Slough, Smegma, Spittle, Sputum, Wart
If it bonds to you, the homunculus is friendly to you and your companions, and it obeys your commands. In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, or Help action.
If it has died within the last hour, you can use alchemist’s supplies or cast mending to revive it immediately with 1 hit point. Otherwise, as long as the remains are intact, the homunculus reincorporates in 1 hour.
Whenever you are resting, the homunculus discorporates into a puddle of fluids. It takes 1 minute for the homunculus to reincorporate and has 1 hit point. Roll on the following table whenever this occurs.
Homunculus Quirks
| d12 | Quirk |
|---|---|
| 1 | Hates horses and other mounts |
| 2 | Hisses loudly when its bonded creature is touched by another creature |
| 3 | Likes to snuggle |
| 4 | Incessantly asks questions |
| 5 | Has terrific and eye-watering flatulence |
| 6 | Brings offerings of rubbish and filth to its bonded creature |
| 7 | Compulsively digs up the ground |
| 8 | Attacks carts and wagons as if they were terrible monsters |
| 9 | Howls when it rains |
| 10 | Whines piteously in the dark |
| 11 | Buries treasure it finds |
| 12 | Chases birds, leaping into the air to catch them, heedless of the scene it causes |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/5/2019 10:17:10 PM
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17
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1
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1
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Coming Soon
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6/5/2021 10:28:19 PM
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200
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6
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2
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Coming Soon
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