Small Construct, Any Neutral Alignment
Armor Class 14 Natural Armor
Hit Points 45 (6d8 + 3)
Speed 20 ft., Climb 10 ft.
STR
12 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +4, DEX +5, CON +8, INT +2, WIS +6, CHA +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 11
Languages Telepathy
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Lit Candle. While its wick is lit, the Waxworn gains a +2 bonus to melee attack rolls and Charisma checks. If the wick is extinguished (such as by magical darkness, water, or a gust of wind), the bonus is lost until the wick is reignited as a bonus action.

Actions

Wicklash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) fire damage. The Waxworn lashes out with its burning wick, searing flesh and igniting flammable materials. If the target is wearing nonmagical cloth armor, it must succeed on a DC 12 Dexterity saving throw or catch fire, taking 1d4 fire damage at the start of each of its turns until it or another creature uses an action to extinguish the flames.

 

Bonus Actions

Ignite Wick (Recharge 4–6). If its wick is extinguished, the Waxworn can use a bonus action to reignite it, restoring the benefits of its Lit Candle trait. This action can only be used if the wick is currently extinguished and the ability has recharged.

 

 

Reactions

Wax Shield. When the Waxworn is hit by a melee attack from a creature within 5 feet, it can use its reaction to exude a burst of molten wax. The attacker must succeed on a DC 13 Dexterity saving throw or take 5 (1d10) fire damage and have disadvantage on their next melee attack roll before the end of their next turn.

Description

A Waxworn resembles a melted effigy—its body twisted and malformed, as if sculpted by a child and left too close to a flame. Its limbs are stubby and uneven, hardened in places and dripping in others. A flickering wick juts from the top of its head, casting eerie shadows across its waxen face, which bears no mouth and only the suggestion of eyes.

Created long ago by candlefolk artisans to serve as temple guardians, Waxworn were abandoned when their enchantments began to fail. Now, they wander forgotten sanctuaries and ruined crypts, driven by residual magical commands. Though not inherently evil, they attack intruders with mechanical precision, defending relics and rituals they no longer understand.

When threatened, a Waxworn lashes out with its burning wick, and molten wax spills from its body, scalding anything nearby. Its flame is its power—when lit, it moves with uncanny speed and flickering aggression. When extinguished, it becomes sluggish and vulnerable, but always seeks to reignite and resume its vigil.

 

Monster Tags: construct

Habitat: ForestSwampUnderdark

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