Small Humanoid (Goblinoid), Lawful Evil
AC 15 Leather Armor, Dexterity    Initiative +2 (12)
HP 13 (3d6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 15 +2 +4
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 8 −1 −1
CHA 8 −1 −1
Skills Perception +1, Stealth +4, Survival +2
Gear Leather Armor, Stone Spear, Throwing Rock, Crude Trap Materials
Senses Darkvision 120 ft.; Passive Perception 9
Languages Goblin
CR 1/2 (XP 100; PB +2)
Traits

Darkvision. The cave goblin can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. It can't discern color in darkness, only shades of gray.

Keen Hearing. The cave goblin has advantage on Wisdom (Perception) checks that rely on hearing.

Stone Camouflage. The cave goblin has advantage on Dexterity (Stealth) checks made to hide in rocky or cavernous terrain.

Tunnel Mobility. The cave goblin ignores non-magical difficult terrain caused by rubble, tight spaces, or natural tunnel hazards.

Subterranean Memory. The cave goblin has advantage on Wisdom (Survival) checks to navigate underground environments.

Actions

Stone Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Throwing Rock. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.

Crude Trap (1/Day). The goblin sets a simple trap (snare, pitfall, or dart). A creature entering the space must succeed on a DC 12 Dexterity saving throw or take 5 (1d8 + 1) piercing damage and be restrained until they or another creature uses an action to free them (DC 10 Strength check).

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Description

Appearance. This goblin appears similar to others of its kind but has a muted gray-green skin tone, slightly larger eyes adjusted for darkness, and a wiry, agile build. Its gear is made from crude leather and scavenged bones or stones.

Personality. Cave goblins value strength and survival above all. This one is quiet, alert, and distrustful of outsiders. It respects strength and obeys authority without question.

Environment. Found in deep cave systems, tunnel networks, and abandoned mines. Often works in squads, laying ambushes or patrolling narrow corridors.

Social Role. A mid-ranking warrior in its tribe, responsible for hunting food and patrolling territory,. Will only fight when the odds favor it.

Monster Tags: Goblinoid

Habitat: Hill

Marques06

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes