Hold Breath: The Bunyip can hold its breath indefinitely
Feral Instinct: If the Bunyips hit points drop to 10 or below, it enters a feral rage that gives it advantage on all attack rolls. It deals an extra 4 (1d6) damage to any successful attack
Surprise Attack: The Bunyip has advantage on attack rolls if the target is unaware of its presence prior to initiative. (Add 1d4 of damage on a successful Surprise Attack)
Bite: Melee Weapon Attack. +6 to hit, reach 5ft., one target, hit 5 (2d4+1) piercing damage
Slam: Melee Weapon Attack. +6 to hit, reach 5ft., one target, hit 8 (2d8) bludgeoning damage
Bunyip Hold: As a bonus action after using bite, the Bunyip may attempt to grab hold of the target in its jaws. The target must make a Dex save of DC 16 or be held by the Bunyip. On its turn, the target must make a contested Strength throw against the Bunyip, taking 7 (2d6) Bludgeoning damage on failed saves. The Bunyip is unable to use bite against other targets while holding.
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Description
The bunyip is a mythical creature — a lake monster — from Australian folklore; the word itself means “devil” or “spirit.” According to Aboriginal legend, the bloodthirsty bunyip inhabited swamps, riverbeds, billabongs (the stagnant backwaters of a river), and even wells, and lay in wait at night to devour any animal or person lurking nearby — although it was said to have a particular fondness for the sweet flesh of women and children. The legend also held that the bunyip was a very aggressive hairy animal with supernatural powers.
Not one to surprise unsuspecting interlopers, the bunyip warned its victims of their imminent doom with terrifying howls. Some Aborigines (today the more commonly accepted term is Indigenous Australians) avoided swampy areas out of fear of being grabbed and eaten
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