Gargantuan Dragon, Chaotic Good
Armor Class 19 Natural Armor
Hit Points 386 (22d20 + 154)
Speed 80 ft., Walk 30 ft., Climb 50 ft.
STR
26 (+8)
DEX
17 (+3)
CON
27 (+8)
INT
20 (+5)
WIS
30 (+10)
CHA
19 (+4)
Saving Throws STR +15, CON +15, INT +12, WIS +17
Skills Animal Handling +10, Investigation +10, Survival +8
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Passive Perception 20
Languages Common, Draconic, Sylvan
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

 

 

Actions

Multiattack. The Dragon can use its Frightful Presence. It then makes three melee attacks: one with its bite and two with ts claws.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 22 (4d6 + 8) Slashing damage. 

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 19 (2d10 + 8) piercing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., 1 target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. 

Bale-fire Breath (Recharge 5-6). The dragon exhales a dim green flame in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 77 (22d6) fire damage on a filed save, and half as much damage on a successful one.

Thorn Shot. Ranged Weapon Attack: +15 to hit, range 60/100 ft., 5 target. Hit: 20 (7d6 + 7) Piercing  damage.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains one spent legendary action at the start of its turn.

Detect. The dragon makes a wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half of its movement speed.

Description

The undisputed guardians of the forests on the Material Plane, they stop at nothing to keep outside threats from harming the nature around them. The Wisdom of the Forest Dragon is second to none, and they are born with a natural hatred for the Chromatic Dragons, which they see as their most dangerous enemies. Many spend their entire lives defending their forests realms from any sight of something that might bring harm upon the forest and its denizens. 

 

Habitat: Forest

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