Large Construct, Unaligned
Armor Class 13 Natural
Hit Points 19 (3d10 + 3)
Speed 60 ft., Quadruped , Walk 90 ft. Motorbike
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Quadruped Form. While the alchemical horse is in its quadruped form, it ignores difficult terrain. 

Motorbike Form. While the alchemical horse is in its motorbike form, it can Dash as a bonus action, but cannot climb at steep angles. 

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Transform. Three times per day the alchemical horse can change between its quadruped form or its motorbike form. 

Monster Tags: Misc Creatureconstruct

Habitat: Urban

Piera_Jade

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