Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Quadruped Form. While the alchemical horse is in its quadruped form, it ignores difficult terrain.
Motorbike Form. While the alchemical horse is in its motorbike form, it can Dash as a bonus action, but cannot climb at steep angles.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Transform. Three times per day the alchemical horse can change between its quadruped form or its motorbike form.
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