Medium or Small Humanoid (Chromatic, Metallic), Typically Lawful Neutral
AC 14 Leather Vest    Initiative +0 (10)
HP 16 (3d8 + 3)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 12 +1 +1
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Skills Athletics +3, Perception +2, Survival +2
Gear Shortsword
Senses Passive Perception 10
Languages Common, Draconic
CR 1/4 (XP 50; PB +2)
Traits
  • Martial Upbringing. The commoner is proficient with light armor, shields, simple weapons, and martial weapons.

Actions
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

  • Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

  • Breath Weapon (Varies by Ancestry, Recharges after a Short or Long Rest). The commoner exhales energy based on their draconic ancestry. If a black dragonborn: 5 by 30-foot line. Each creature in that line must make a DC 11 Dexterity saving throw, taking 2d6 acid damage on a failed save, or half as much damage on a successful one. (Damage type and shape would vary for other ancestries, e.g., fire for red, cold for white, lightning for blue, etc.)

Description

A Clan Martinus Commoner is a vigilant and disciplined dragonborn, their scales reflecting their diverse ancestry, from shimmering golds to obsidian blacks. Clad in practical, sturdy attire often reinforced with leather or simple mail, they carry themselves with a quiet readiness. Though engaged in the daily tasks of their communal village, their watchful eyes and composed demeanor reveal a lifetime of training, ever prepared to defend their kin and uphold the righteous ideals of Bahamut and Sardior.

Habitat: AnyHillMountain

Jeovhan

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