| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +7 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 15 | +2 | +8 |
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Inspiring Presence. Any non-hostile creature within 30 feet of the noble who can see and hear them has advantage on saving throws against being frightened.
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Martial Leader. The noble is proficient with light armor, medium armor, shields, simple weapons, and martial weapons.
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Multiattack. The noble makes two melee attacks.
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Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) if used with two hands.
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Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage.
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Breath Attack (Recharges after a Short or Long Rest). The noble exhales fire in a 15-foot cone. Each creature in that cone must make a DC 12 Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much damage on a successful one. (Damage type and shape would vary based on their specific draconic ancestry.)
Description
A Clan Martinus Noble stands as a beacon of their unified tribe, their scales gleaming with the polished strength of their heritage. Clad in finely crafted armor that speaks of both martial prowess and elevated status, they move with an authoritative yet inspiring grace. Their draconic features, from the pronounced snout to the distinctive horns, are a testament to their lineage, while their keen eyes reflect the wisdom and justice central to the Church of Platinum. They embody the clan's unwavering commitment to duty, loyalty, and the defense of their kin against the encroaching chaos, serving as a living example of strength, service, and the harmonious blend of all dragonborn ancestries.
Previous Versions
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7/27/2025 7:29:04 AM
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Coming Soon
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