False Appearance. While motionless, the snatcher is indistinguishable from a normal plant.
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) piercing damage and the target is grappled (escape DC 14).
Swallow. The snatcher makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the snatcher's turns. The snatcher can have only one target swallowed at a time. If the snatcher dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Blinding Spray. The snatcher exhales toxic gas in a 20 - foot cone. Each creature in that area must make a DC 12 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the start of each of its turns, ending the effect on a success.
Description
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