Armor Class
16
(chain shirt, shield)
Hit Points
45
(7d8 + 14)
Speed
30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
CON +5
Skills
Athletics +6, Perception +4, Survival +4
Senses
Passive Perception 14
Languages
Common
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Attacker. The warrior gains a +2 bonus to attack rolls.
Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.
Actions
Multiattack. The warrior makes two weapon attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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