Medium Humanoid, Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +5
Skills Athletics +6, Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Attacker. The warrior gains a +2 bonus to attack rolls.

Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.

Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.

Actions

Multiattack. The warrior makes two weapon attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

TheBatch

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