Medium Undead (Any Race), Chaotic Evil
Armor Class 14 (hide armor)
Hit Points 45 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Damage Resistances Necrotic
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

1st Infusion - Putrid Strike. Gives Bererkers 1d4 Necrotic Damage to Attacks.

2nd Infusion - Ferver. Grants Berserkers Multi Attack.

3rd Infusion - Necrotic Protection. Berserkers become immune to necrotic damage and gain half back as HP.

Actions

Multi Attack. The Berserker can make two greataxe attacks if infused with Ferver.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

 

 

Description

Ghostly apparitions driven mad and corrupted by the plains of Pandemonium fight enemies out of pure instinct.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

BURNSTII

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