Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
1st Infusion - Putrid Strike. Gives Bererkers 1d4 Necrotic Damage to Attacks.
2nd Infusion - Ferver. Grants Berserkers Multi Attack.
3rd Infusion - Necrotic Protection. Berserkers become immune to necrotic damage and gain half back as HP.
Multi Attack. The Berserker can make two greataxe attacks if infused with Ferver.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Description
Ghostly apparitions driven mad and corrupted by the plains of Pandemonium fight enemies out of pure instinct.
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