Small Humanoid (Goblinoid), Neutral Evil
Armor Class 17 (chain shirt, shield)
Hit Points 50 (8d10 + 8)
Speed 30 ft., 50 if mounted
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin, Worg
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. Broken Grin can take the Disengage or Hide action as a bonus action on each of its turns.

Worg Rider. Broken Grin rides his great Worg One Ear into combat. While he is mounted his speed is 50. Once during his turn he may take a bonus action to mount or dismount One Ear without speed penalty. One Ears hit points are equal to Broken Grins at the beginning of battle.

Worg Lover. If One Ear is Damaged in the previous round Broken grin may take a free action to heal the worg for 1d4 damage at the top of his turn

Actions

Multiattack. Broken Grin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Redirect Attack. When a creature Broken Grin can see targets it with an attack, Broken Grin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Sore Loser. If One Ear is killed he may call to any other mounted goblins in the area crying "No way your riding and i'm walking, get that beast to me!". Even if it is not that goblins turn it uses its movement to move to Broken Grin. If the goblin reaches Broken Grin within its normal movement it dismounts and Broken Grin mounts the new worg for free. If the goblin cannot reach Broken Grin in its movement it moves as far as it can towards Broken Grin and dismounts.

Coward. If Broken Grin and his mount are the last combatants on the field he cries "Alright already you win!" and automatically succeeds at Disengage and Hide and gains a free Dash

Legendary Actions

Minions. At the top of Broken Grins turn he cries "Where are my minions?" promptly afterwards a Goblin riding a Worg appears at the edge of the battlefield from a random direction. The goblin's hit points are 1d4 or 2, the worgs hit points are 1d8 or 4.

Random Direction: Roll 1d8

  1. North
  2. Northwest
  3. West
  4. Southwest
  5. South
  6. Southeast
  7. East
  8. Northeast

Orders are orders. At the top of Broken Grins turn if any goblin has died in the last round (including those brought in by Minions) he cries "You die when i say so!" Promptly one fallen goblin gets back up with 1 hit points.

 

Description

Broken Grin the Sneaky garners his name from his dislocated jaw that never quite healed right. He isn't much of a threat by himself, but if you don't kill him quickly his minions may get the better of you.

Monster Tags: Goblinoidmonstrosity

Habitat: ForestGrasslandHillUnderdark

Beegs1371

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