Medium Undead, Neutral Evil
Armor Class 12
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Undercommon but can't speak them
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Reactions

Bonechilling Scream. If an attack the Duregar Zombie can see misses, the creature can use its reaction to unleash a soul piercing screech. The attacker who missed, causing the reaction, must make a Wisdom saving throw with a DC of 12. On a failure, target creature is unable to do anything on its next turn, unless it receives damage prior to its turn.  

Joe_Kramer