Warmasters Tactics. The Courvas Commander has a maximum of 3 Strategist Points they can use to execute certain maneuvers. The Courvas Commander regains one Strategist Point at the start of each of its turns and additionally regains one Strategist Point every time an allied creature dies within 60 feet of them.
Battle Ready. The Courvas Commander cannot be surprised. Additionally, when the Courvas Commander rolls initiative, they regain 3 Strategist Points.
Pack Tactics. The Courvas Commander has advantage on attack rolls against a creature if at least one of the Courvas Commanders' allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The Courvas Commander makes 2 slashing attacks using their greatsword.
Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Lunging Thrust. Melee Weapon Attack: +7 to hit, reach 25 ft., one target. Hit: 11 (2d6 +4) piercing damage. The Courvas Commander moves to a spot 5 feet Infront of the target.
Gouging Chop (Recharge 4-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage. Additionally, a creature hit by this attack must succeed on a DC 15 Constitution saving throw or take 2d4 slashing damage at the start of its next turn and have its movement speed halved until the end of its next turn.
Warmasters Strategy: Mobilize (Costs 2 Strategist Points). The Courvas Commander utters a shout to rally his troops. The Courvas Commander and any allied creatures within 40 feet of them gain 6 temporary hit points and additionally move up to half of their movement speed without provoking opportunity attacks.
Warmasters Strategy: Coordinated Assault (Costs 3 Strategist Points). The Courvas Commander marks the target of an organized attack. The Courvas Commander targets a creature within 30 feet. up to 3 creatures allied to the Courvas Commander can use their reaction to make one ranged or melee attack against the targeted creature.
Warmasters Strategy: Tactical Retreat (Costs 1 Strategist Points). The Courvas Commander uses the Disengage action.
Royal Swordsman Parry (Recharge 3-6). The Courvas Commander adds 3 to its AC against one melee attack that would hit it. If the melee attack misses as a result, the Courvas Commander makes one slash attack against the creature that the melee attack originated from. to do so, the attacking creature must be within 5 feet of the Courvas Commander.
Description
The many Commanders of Courvas' military share one common strength, no matter their station, nor their position. they are all ruthlessly efficient leaders, organizing their troops to commence organized maneuvers that can change the tide of battle in a single swift motion. They understand that sacrifices must be made, and that being part of an efficient leader is being ready and willing to sacrifice.. which they are all willing to commence without hesitation in the name of their holy king.
Previous Versions
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7/28/2025 8:25:57 AM
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