Medium Humanoid (Elf)
Armor Class 15
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +5, CON +6
Skills Athletics +7, Intimidation +7
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 11
Languages Common, Elvish, Thieves’ Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Reckless.  At the start of its turn, Agent X can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

 

Actions

Multiattack. Agent X can make two battle axe or dagger attacks, before or after each attack Agent X can teleport 10 feet. If Agent X attacks two different creatures on a turn, it can make a 3rd attack against a 3rd different creature. 

Battle Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) slashing damage.

Dagger. Ranged Weapon Attack: +7 to hit, range 20/60 ft., 1 target. Hit: 9 (2d4 + 4) piercing damage.

Thunder teleport (recharge 5-6).  When Agent X hits a creature with a melee attack roll once on its turn, it can forgo the damage of the attack and cast Thunder Step. The creature hit with the attack roll is taken with it as part of the Thunder Step spell without being willing. The save DC for this spell is DC 15 Constitution saving throw.

Bonus Actions

Starlight step.  As a bonus action, Agent X can magically teleport up to 30 feet to an unoccupied space you can see. Agent X can use this trait a number of times equal to its proficiency bonus, and it regains all expended uses when it finishes a long rest.

Description

Enter a general description for your monster here.

Lunatic_of_pandemonium

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