Large Construct, Neutral
AC 18 Natural    Initiative +3 (13)
HP 123 (13d10 + 52)
Speed 30 ft., Burrow 20 ft.
Mod Save
STR 20 +5 +5
DEX 12 +1 +1
CON 18 +4 +14
Mod Save
INT 10 +0 +0
WIS 14 +2 +10
CHA 9 −1 −1
Skills Arcana +3, Insight +5, Perception +5
Resistances Lightning, Thunder
Immunities Poison; Charmed, Frightened, Poisoned, Stunned
Senses Darkvision 60 ft., Tremorsense 30 ft; Passive Perception 15
Languages Deep Speech, Terran Communicates telepathically
CR 6 (XP 2,300; PB +3)
Traits

Crystalline Echo Field (Recharge 5-6).

The Guardian emits a burst of resonant energy in a 20-foot radius. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next Intelligence or Wisdom check or saving throw it makes before the end of its next turn.

On a successful save, the creature takes half damage and no penalty.

Phase Shift (1/day).

The Guardian partially phases into the Colloid's echo dimension for 1 minute.

- It can move through unworked stone as if it were difficult terrain.- It gains resistance to all damage types except force.

Harmonic Body.

When the Guardian takes lightning or thunder damage, roll a d6. On a 5 or 6, it releases a resonance shockwave: All creatures within 10 feet must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

**Multiattack.** The creature makes two attacks: using *Crystalline Slam* and *Reverberate Bolt* in any combination.

**Crystalline Slam.** Melee Attack Roll: +8, reach 5 ft.
Hit: 14 (2d10 + 3) bludgeoning damage plus 7 (2d6) psychic damage.

**Reverberate Bolt.** Ranged Attack Roll: +7, range 90 ft.
Hit: 18 (4d8) psychic damage.
The target must succeed on a DC 15 Wisdom saving throw or be silenced until the end of its next turn (it cannot speak, cast spells with verbal components, or use telepathy).

 

Bonus Actions

Shatter Spike (Bonus Action, 1/Turn).

After hitting a creature with a melee attack, the Guardian may drive jagged crystal into the target.

Until the end of that creature's next turn:

- Its speed is reduced by 10 feet.

- If it moves more than 10 feet, it takes 1d6 psychic damage.

Description

Forged not by hands but by memory and resonance, the Colloidal Guardian is a sentinel of ancient psionic design. Towering and mineral-bodied, it exists in perfect harmony with the crystalline networks of the Colloid. Its body pulses faintly with inner light, refracting through jagged stone plating etched with mathematical spirals—evidence of thought embedded in form. These guardians are not soldiers; they are custodians, preserving resonance and protecting relics of forgotten minds.

When disturbed, a Colloidal Guardian reacts with terrifying precision, unleashing harmonic pulses that fracture thought and silence will. It phases through stone, echoing the psychic architecture it was born to protect. Even in defeat, its shattered form radiates lingering memory—fragments of a consciousness that cannot forget.

Lair and Lair Actions

OPTIONAL LAIR EFFECTS

- Crystalline Terrain: The area becomes difficult terrain; non-floating creatures take 1 slashing damage per 10 feet moved.

- Psionic Feedback: Any spell cast within 30 feet of the Guardian has a 25% chance of triggering a psychic surge (DM determines effect).

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2025 4:29:57 PM
5
1
--
Coming Soon
7/28/2025 4:38:26 PM
6
1
1.2
Coming Soon
7/28/2025 4:49:24 PM
5
1
1.3
Coming Soon

Monster Tags: construct

Habitat: DesertMountainUnderdark

ChAzMoDeuS

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