AC
12
Initiative
+2 (12)
HP
3
(1d4)
Speed
30 ft., climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 3 | -4 | -4 |
| DEX | 15 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 4 | -3 | -3 |
Vulnerabilities
Piercing, Radiant
Resistances
Bludgeoning, Necrotic
Immunities
Poison; Exhaustion, Poisoned
Senses
Blindsight 30, Passive Perception 13
Languages
--
CR
1/8 (XP 25; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie bug to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie bug drops to 1 Hit Point instead.
Actions
Mandibles. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Cloud of Dust. On its first turn in combat or when it is reduced to 0 hit points, the zombie bug expels a cloud of dust that acts as dust of sneezing and choking







Comments