Armor Class
13
None
Hit Points
58
(9d8 + 18)
Speed
0 ft., Fly 40 ft. (hover)
STR
8
(-1)
DEX
16
(+3)
CON
14
(+2)
INT
11
(+0)
WIS
13
(+1)
CHA
15
(+2)
Skills
Perception +5, Survival +3
Damage Resistances
Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Any language it knew in life
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Archer's Eye (3/Day). As a bonus action, the ghost can add 1d8 to its next attack or damage roll with a longbow or shortbow.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Multiattack The ghost makes two attacks with its longbow.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 6 (1d6 + 3) necrotic damage.
Longbow. Ranged Weapon Attack: +5 to hit, reach 150/600 ft., one target. Hit 7 (1d8 + 3) necrotic damage.