Mental Distortion Field. The bloated skinwalker emits a psychic field in a 30-foot sphere originating from it while it is alive. All creatures other than skinwalkers automatically fail Intelligence saving throws while inside the field and can't cast spells in it. If dispel magic is cast on the bloated skinwalker, the psychic field will deactivate for 24 hours.
Acid Filled. When the bloated skinwalker is reduced to 0 hit points, it explodes. All creatures within a 40-foot radius of the skinwalker must make a DC 17 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save or half as much on a successful save.
Multiattack. The bloated skin walker makes three attacks in any order: two bite attacks and one acid burst attack.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
Acid Spout. Ranged Spell Attack: +10 to hit, range 50/90 ft., one target. Hit: 32 (4d12 + 6) acid damage.
Psychic Burst (Recharge 5-6). The bloated skinwalker picks a target within its psychic field. The target must make on a DC 17 Strength saving throw. On a failed save, the target takes 38 (7d10) psychic damage and the bloated skinwalker can move it to any unoccupied space within the field, and on a successful save the target takes half as much damage and is not moved.
Description
Bloated skinwalkers are interesting creatures that possess an intellect far superior to most other skinwalker variants, accompanied by strange psychic abilities that dampen the mental capabilities of others. Their giant head is full of acid and ready to explode at any moment, so they release excess acid by spewing it out at prey. They hijack the minds of victims and move them with their psychic powers.
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