| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 12 | +1 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Aversion to Faith. The alpengrendel has Disadvantage on attack rolls while in a consecrated area or on attack rolls against a creature holding or wearing a Holy Symbol.
Regeneration. The alpengrendel regains 10 Hit Points at the start of each of its turns. If the alpengrendel takes Acid or Lightning damage, this trait doesn't function at the start of its next turn. The alpengrendel dies only if it starts its turn with O Hit Points and doesn't regenerate.
Multiattack. The alpengrendel makes one Claws attack and one Tusks attack.
Claws. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Cold damage.
Tusks. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 5) Piercing damage plus 5 (1d10) Cold damage. If the target is a Medium or smaller creature, it has the Prone condition.
Frost Breath (Recharge 5-6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 21 (6d6) Cold damage. Until the start of the alpengrendel's next turn, the target's Speed is halved, and it has Disadvantage on attack rolls. Success: Half damage only.
Description
Alpengrendel are hulking creatures covered in bluish white fur, with great tusks and horns. They were born of the ice and darkness of their mountaintop homes, shaped by the unseen hands of a deity of cold stone and gloam. The bitter cold of the mountain peaks infuses both their touch and their breath.
Alpengrendel draw upon the timelessness of the mountains, healing from other wise lethal wounds in the blink of an eye. They fear only the power of lightning, which can slay them, and the power of the gods, whom they bitterly resent.
Secret. Their disdain for deities runs so deep that alpengrendel are enraged and unnerved by the trappings of faith.
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