| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 8 | −1 | −1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Seawater Swell (1/Day). When the Coral Husk Shambler is reduced below 5 hit points, it bursts in a surge of seawater. Each creature within 5 feet must succeed on a DC 11 Strength saving throw or be knocked prone.
Salt-Rot Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage. The target must succeed on a DC 10 Constitution saving throw or take 1 additional damage at the start of its next turn from salt exposure..
Description
Once sailors or worshippers lost to the sea, Coral Husk Shamblers are corpses twisted by barnacle growth and calcified coral plating. Salt clings to their bloated skin in crystalline sheets, and their joints crackle with dried reef matter. They lurch slowly but strike with unnatural strength, releasing bursts of briny water when injured. Their blank eyes leak seawater constantly, as if forever drowning.
These undead are often left as guardians in ancient tide-temples or cursed wrecks, animated by the same magic that binds the ocean's secrets.
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