| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 17 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 13 | +1 | +1 |
| CHA | 4 | −3 | −3 |
Pounce.
If the atrociraptor moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
If the target is prone, the atrociraptor can make one Bite attack against it as a bonus action.
Multiattack. The velociraptor makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Description
Atrociraptor
These savage lizards roam the wild in small groups, either seizing prey killed by other predators and stealing it from them or rushing in from all directions as a pack and ripping great hunks from a carcass. These traits can be developed by skillful trainers, as can a variety of related actions, making atrociraptor-riding cavalry a truly fearsome opponent. Adept at moving stealthily across most terrain, little escapes their keen senses when hunting.
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