AC
12
Initiative
+2 (12)
HP
13
(3d6 + 3)
Speed
20 ft., Swim 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Skills
Perception +4
Immunities
Charmed, Frightened
Senses
Darkvision 30 ft.; Passive Perception 14
Languages
None
CR
0 (XP 10; PB +2)
Traits
Pack Tactics. The capybara has Advantage on attack rolls against a creature if at least one of the capybara’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
Description
The capybara is a large rodent that lives in Ixalan's jungles, usually near bodies of water such as springs, pools, and rivers. It is renown throughout the plane as being a calm and peacable creature, able to make friends with even the deadliest of predators.
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