Large Dragon (Metallic), Lawful Good
AC 18    Initiative +12 (22)
HP 195 (17d10 + 102)
Speed 40 ft., fly 80 ft., swim 40 ft.
Mod Save
STR 25 +7 +7
DEX 14 +2 +7
CON 23 +6 +6
Mod Save
INT 16 +3 +3
WIS 14 +2 +7
CHA 22 +6 +6
Skills Insight +7, Perception +12, Persuasion +11, Stealth +7
Immunities Fire
Senses Blindsight 45 ft., Darkvision 120 ft., Passive Perception 22
Languages Common, Draconic
CR 14 (XP 11,500, or 13,000 in lair; PB +5)
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (1/Day, or 2/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 1 version) or (B) Weakening Breath.

Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 3 (1d4) Fire damage.

Fire Breath (Recharge 5–6).Dexterity Saving Throw: DC 19, each creature in a 45-foot Cone. Failure: 66 (10d10) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks):

At Will: Detect Magic, Guiding Bolt (level 1 version)
1/Day Each: Ashardalon's Stride, Zone of Truth

Weakening Breath. Strength Saving Throw: DC 19, each creature that isn’t currently affected by this breath in a 45-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions

Legendary Action Uses: 1 (2 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish. Charisma Saving Throw: DC 19, one creature the dragon can see within 60 feet. Failure: 4 (1d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s choice within 60 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 1 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Lair and Lair Actions

Gold dragons make their homes in places of natural and magical wonder.

The region containing an adolescent gold dragon, adult gold dragon or ancient gold dragon’s lair is altered by its presence, creating the following effects:

Dream Messenger. While in its lair, the dragon can cast Dream, requiring no Material components and using Charisma as the spellcasting ability. When casting the spell this way, the dragon can target any creature within 6 miles.

Foretelling Fog. The area within 1 mile of the lair is Lightly Obscured by opalescent fog. While in that area, creatures can’t be surprised, as the fog swirls into shapes that warn of danger.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2025 12:20:43 PM
3
1
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Coming Soon
7/29/2025 12:24:32 PM
2
1
2
Coming Soon

Habitat: ForestGrasslandMountain

SolomonBenjamin

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