Medium Undead, Neutral Evil
AC 15    Initiative +0 (10)
HP 97 (13d8 + 39)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 17 +3 +3
Mod Save
INT 4 -3 -3
WIS 6 -2 +1
CHA 6 -2 -2
Resistances Cold, Fire, Necrotic
Immunities Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common plus two other languages but can’t speak
CR 5 (XP 1,800; PB +3)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Multiattack. The zombie makes two Necrotic Staff attacks.

Necrotic Staff. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage.

Description

The monarchal dead rule the Broken Lands, but that doesn't stop others from trying to climb the ranks of hierarchy. Some zombies retain vestiges of their former lives, allowing them to amass power and control over less intelligent zombies. Roll on or choose a result from the Zombie Lord Origins table to inspire a zombie lord's background and purpose.

Habitat: Planar (Shadowfell)UnderdarkUrban

heymynameiskilo

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