Tiny Construct, Neutral
AC 13 natural    Initiative +2 (12)
HP 7 (3d4 + 1)
Speed 30 ft., Walk 20 ft.
Mod Save
STR 4 −3 −3
DEX 15 +2 +6
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 7 −2 −2
Skills Perception +2, Stealth +2
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60ft; Passive Perception 14
Languages Common, Elvish
CR 3 (XP 700; PB +2)
Traits

Archimedes regains 2d6 hit points if the mending spell is cast on it. If you or Archimedes dies, it vanishes, leaving its heart in its space. 

Evasion: If Archimedes is subjected to an effect that allows him to make DEX saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's incapacitated.

 

Actions

 

Force Strike. Ranged Weapon Attack: +5 to hit, range 30 ft., 1target that he can see. Hit:  (1d4 + 2) [force] damage.

Reactions

Channel Magic. Archimedes delivers a spell you cast that has the range of touch. Archimedes must be within 120 ft of you. 

Description

Archimedes is a small metal owl that Forge created to help aid his friends in battle. especially in times of need when he cannot get to them. 

fane2021

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