Medium Humanoid, Typically Neutral Good
Armor Class 14 natural armor + agility
Hit Points 33 (6d8 + 12)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +4, WIS +3
Damage Resistances Cold, Slashing
Condition Immunities Charmed, Frightened
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

๐Ÿ”น Keen Senses
The wolf-kin has advantage on Wisdom (Perception) checks that rely on hearing or smell.

๐Ÿ”น Pack Instincts
The wolf-kin has advantage on attack rolls against a creature if at least one of the wolf-kin's allies is within 5 feet of the creature and not incapacitated.

๐Ÿ”น Tail Balance
The wolf-kin has advantage on saving throws to resist being knocked prone.

Actions

๐Ÿ”ธ Claw Slash
*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target.
**Hit:** 6 (1d8 + 2) slashing damage.

๐Ÿ”ธ Lunge and Howl (Recharge 5โ€“6)
The wolf-kin leaps at a target within 15 feet. On hit, the target takes 1d6 + 2 slashing damage and must succeed on a DC 12 Strength saving throw or be knocked prone. All allied wolf-kin within 30 feet gain advantage on their next attack.

Bonus Actions

๐Ÿ”น Quick Sidestep
The wolf-kin may move up to 10 feet without provoking opportunity attacks.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Wolf-kin are humanoid beings with strong, lupine features โ€” including fur-covered bodies, sharp ears, expressive tails, and enhanced senses. Many live in tight-knit communities where loyalty and instinct guide them. Some embrace primal strength; others lean into clever tactics or deep emotional bonds.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] canโ€™t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]โ€™s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2025 5:31:07 PM
0
1
--
Coming Soon

Monster Tags: Sidekickbeast companion

AxolotlExpress

Comments

Posts Quoted:
Reply
Clear All Quotes