Ash Form. When reduced to 0 hit points, the Ash Sentinel crumbles into a 10-foot-radius cloud of choking ash. Any creature in the area must succeed on a DC 14 Constitution saving throw or be blinded and unable to speak until the end of its next turn.
Multiattack. The Ash Sentinel makes two Slam attacks.
Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 4 (1d8) fire damage at the start of each of its turns.
Ash Surge (Recharge 5–6). The Sentinel stomps the ground, releasing a surge of volcanic ash in a 15-foot cone. Creatures in that area must succeed on a DC 14 Dexterity saving throw or take fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 18 (4d8) fire damage at the start of each of its turns and be knocked prone. A successful save halves the damage and prevents being knocked prone.
Description
The Ash Sentinel looms like a statue carved from compacted volcanic dust and half-melted obsidian. Its form is vaguely humanoid—broad-shouldered and heavily plated—but warped by heat and collapse. Great fissures line its body, glowing dimly with emberlight, casting flickering shadows as it moves. Chips of blackened stone flake from its limbs like dried bark when it shifts, and every step it takes leaves a brittle footprint that smokes faintly.
Its head is eyeless, featureless save for a narrow slit that emits a trembling red pulse, like a heartbeat inside a dying forge. Coiling bands of ashen flame spiral lazily around its arms, drawing in heat rather than radiating it, and when it raises its arms to strike, they thicken with sparks and ember-dust.
The air around it shimmers subtly, as if overheated—but there's no sound. Its approach is utterly silent, save for the whispering fall of dust from its body like burnt parchment disintegrating in slow motion.
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