Medium Humanoid
Armor Class 16
Hit Points 208 (32d8 + 64)
Speed 40 ft., Climb 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
17 (+3)
WIS
16 (+3)
CHA
17 (+3)
Skills Deception +11, Intimidation +7, Perception +7, Stealth +12
Senses Blindsight 10, Passive Perception 17
Languages Common, Thieves' Cant, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Agents orders. Theta can speak to any of their sleeper Agents, and they will be unable to lie to them. 

Sneak attack. Once per turn when Theta deals damage to a creature, Theta can deal an additional 28 (8d6) piercing damage, provided it meets one of the following requirements: the creautre has another hostile creature within 5 feet of it, or the target creature and Theta are not within 5 feet of either's allies, or Theta has advatnage on their attack rolls.

Actions

Action Name. Theta can make 2 attacks with their Dagger

Dagger. Melee and Ranged Weapon Attack: +8 to hit, reach 5 ft., range 30/60 ft. 1 target. Hit: 9 (2d4 + 4) piercing damage plus 10 (4d4) poison damage.

Flash bomb. Theta throws an explosive device at a point within 30 feet; each creature in a 20-foot emanation of that point must make a DC 15 Dexterity saving throw or take 22 (4d10) bludgoning damage and be knocked prone.

Bonus Actions

Cunning Action.  On Theta's turn, they can take one of the following actions as a Bonus Action: Utilise, Dash, Disengage, or Hide.

Reactions

Skirmish. When a creature damages Theta with an attack, they can use their reaction to move up to their speed without provoking opportunity attacks

Description

Enter a general description for your monster here.

Lunatic_of_pandemonium

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