Familiar Bond
While within 100 feet of you, the succubus gains the following benefits: It can communicate with you telepathically. It acts on your initiative and obeys your verbal commands (no action required). It can deliver the touch range of your spells. If reduced to 0 hit points, it disappears, leaving no physical form. You can resummon it through your familiar-summoning feature (e.g., Find Familiar or Pact of the Chain).
Spellcasting Conduit
While within 100 feet of you, the Bound Succubus can cast spells you know as if you were casting them, using your spell slots and spell save DC. You must use your action to cast the spell, but she is treated as the source for targeting and range.
Spellcasting
The Bound Succubus is a 3rd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Bound Succubus has the following warlock spells prepared:
Cantrips (at will): Eldritch Blast, Thaumaturgy
1st level (2 slots): Charm Person, Hex
Fiendish Temptation
Action.
The Bound Succubus targets one humanoid she can see within 30 feet. The target must succeed on a DC 13 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the target treats the Bound Succubus and her summoner as trusted allies. The effect ends early if the charmed creature is harmed by you or your allies. The target may repeat the saving throw at the end of each of its turns, ending the effect on a success. The Bound Succubus can use this action a extra number of times equal to your Charisma modifier once per rest.
Disguise Self.
Bonus Action.
The Bound Succubus casts disguise self at will, requiring no material components. Her spellcasting ability for this spell is Charisma (spell save DC 13). This illusion lasts for 1 hour and ends early if she dismisses it (no concentration required).
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Monster Characteristics
A Bound Succubus is a rare fiend — not because of what she is, but because of what she wants.
Unlike her kin who revel in corruption and conquest, this succubus felt the weight of her sins and turned away from them. Whether driven by guilt, a stolen glimpse of mortal love, or some fragment of a soul she once held dear, she rejected her infernal nature — and paid dearly for it.
To prove her change of heart, she performed a forbidden act among her kind: she voluntarily bound her essence to a mortal who walks a path of suffering — a Haunted One — vowing to protect them, even if it meant surrendering her freedom, her power, and perhaps her eternal soul.
A Protector in Shadow
Despite being weakened by the bond, the Bound Succubus retains potent gifts: she can shift her form, strike with psychic force, and influence hearts with a glance. But now, these powers are turned not to seduce or destroy, but to guard, distract, and disarm those who would harm her mortal charge.
She is not always kind. Her instincts are sharp. Her voice, still laced with temptation. But her loyalty is absolute. Not by chains — by choice.
When summoned through a Pact of the Chain, the Bound Succubus becomes more than a servant; she becomes a sentinel of guilt and grace, one who watches over a soul marked by tragedy and strives to keep them from falling where she once did.
Appearance
In her true form, the Bound Succubus radiates an eerie, melancholic beauty. Her once-pristine wings are frayed and ash-tipped; her infernal eyes now burn with resolve rather than lust. She adorns herself with symbols of protection — often mirroring those of her summoner — and shadows cling to her like memory.
When assuming an animal form (bat, raven, or cat), she often chooses a creature that echoes her own regret — wounded, watchful, and silent, yet fiercely loyal.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.