AC
11
Initiative
+0 (10)
HP
14
(3d8)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 9 | −1 | −1 |
| CHA | 10 | +0 | +0 |
Vulnerabilities
Force
Resistances
Poison
Senses
Darkvision 30 ft.; Passive Perception 10
Languages
None
CR
1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Takedown. Charmander can topple it's target causing them to go prone.
Flamethrower. Charmander breaths a 10ft/5ft cone of fire, Creatures within range must succeed a DC 15 Dexterity saving throw or take 1d8 +1 fire damage, on a success the damage is halved
Bonus Actions
Dash. Doubles Charmanders movement speed
Fire blast. Charmander can choose to as a bonus action add 1d4 to a damage roll dealing fire damage.
Comments