Small Beast (Water), Any Alignment
AC 11    Initiative +1 (11)
HP 14 (3d8)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 8 −1 −1
CON 16 +3 +5
Mod Save
INT 9 −1 −1
WIS 10 +0 +0
CHA 10 +0 +0
Vulnerabilities Cold, Fire
Resistances Force
Immunities Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Amphibious. Bulbasaur can breathe air and water.

Actions

Vine Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Sleep powder. Emits spores from it's back bulb in a 10ft/10ft radius around itself that puts creatures to sleep unless they succeed on a DC15 constitution saving throw.

Reactions

Block. Bulbasaur can halve incoming damage to himself or an ally within a 10ft range by blocking an attack with his vines unless the damage is cold or fire type.

Monster Tags: beast companion

Habitat: CoastalForest

AerrinBlackwood

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