Medium Undead, Lawful Evil
Armor Class 19 (arcane wards)
Hit Points 53 (2d8 + 44)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Destructive Retribution: when reduced to 0 hit points this creature explodes in a burst of negative energy affecting all creatures in a 10 ft. radius except for other undead. Each creature in the burst must make a DC 19 Con save. On a fail they take 15 (4d6) necrotic damage, and half damage in a success.

Actions

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) piercing damage and 7 (2d6) necrotic damage.

Longbow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit:  11 (1d8 + 7) piercing damage and 7 (2d6) necrotic damage.

Description

Corpsecrafted skeletons move with a unnatural grace and deadly purpose . They are armed and armoured with what ever their creator can afford but their natural dexterity and wards carved into their bones offer an unexpected amount of protection for those not expecting it. They are covered in necromantic runes and sigils, filling them with negative energy and empowering them beyond the scope of a normal skeleton. They make great undead soldiers, retaining more training and experience from when they were alive than a normal skeleton, being deadly at range and up close. The explosion of negative energy that is released on their destruction makes them especially deadly in confined spaces. 

Habitat: Urban

Mecrutio

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