Medium Undead
AC 18 Natural    Initiative +2 (12)
HP 64 (10d8 + 12)
Speed 30 ft., Fly 20 ft.
Mod Save
STR 16 +3 +5
DEX 18 +4 +6
CON 9 −1 −1
Mod Save
INT 9 −1 −1
WIS 12 +1 +1
CHA 12 +1 +1
Skills Perception +8
Resistances Radiant
Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing that is Nonmagical; Charmed, Incapacitated
Senses Passive Perception 12
Languages Way too many to list
CR 4 (XP 1,100; PB +2)
Traits

The Master's Bidding Be Done. The ghost shall attack, without question or pause, the creature designated to it by its Master. The Master may only designated one target at a time. The creature will do everything in its power to attack this creature and will not attack any other.

Of the Ancient Mists. The ghost is from the time before the Prima Bellum and its connection with the Meya is inseverable. It can cast all its spells at will and does not need to expend any spell slots.

A Time Before Time. Can cast the following spells: Enervation (5th level), Negative Energy Flood (5th level), Contagion (5th level), Unholy Weapon (Holy weapon with necrotic damage instead, 5th level), Chill Touch (cantrip).

Unholy Bonded Servitude. As a bonus action, the ghost can summon the spirit of someone who as, in life, bonded in servitude to it (summon 1 deathlock). Can only be used once every time the Vanguard is summoned.

Actions

Death is an order and I have not been ordered to die. As an action, the creature can regain 3d8 + 12 HP.

Multiattack. The creature can attack twice in one turn, using any combination of the following.

Stab. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 2d8 + 8 pirecing damage.

Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 2d8 + 8 slashing damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 2d6 + 6 bludgeoning damage. Target must make a CON save (DC 12) or be stunned until the end of their next turn).

Bonus Actions

Hatred of My Master. The ghost overwhelms the target's mind with images of a grizzly death. The target must make a WIS or CON saving throw (DC 15) or be frightened until the end of their next turn.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 2d6 + 6 bludgeoning damage. Target must make a CON save (DC 12) or be stunned until the end of their next turn).

Reactions

Shield. Can increase its AC by 2.

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2025 12:12:05 PM
11
1
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Coming Soon
Dom_The_Greater

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