Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Destructive Retribution: when reduced to 0 hit points this creature explodes in a burst of negative energy affecting all creatures in a 10 ft. radius except for other undead. Each creature in the burst must make a DC 19 Con save. On a fail they take 15 (4d6) necrotic damage, and half damage in a success.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage and 7 (2d6) necrotic damage.
Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage and 7 (2d6) necrotic damage.
Description
Corpsecrafted zombies move with a jerky, uneven gait, but it is faster and more graceful than a typical zombie. They are armed and armoured with what ever their creator can afford. They are covered in necromantic runes and sigils, filling them with negative energy and empowering them beyond the scope of a normal zombie. They make great shock troops thanks to their armour, wards, and ability to shake off what would otherwise be mortal wounds. The explosion of negative energy that is released on their destruction makes them especially deadly in confined spaces.
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