Small Construct
AC 14 (natural armor)    Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 1 −5 −5
WIS 5 −3 −3
CHA 1 −5 −5
Senses Blindsight 60 ft. (blind beyond this radius); Passive Perception 7
Languages None
CR 1/4 (XP 50; PB +2)
Traits

False Object. While the chair remains motionless, it is indistinguishable from a normal chair.

Pack Tactics. The chair has Advantage on an attack roll against a creature if at least one of the chair’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Ram. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)  bludgeoning damage.

Reactions

Pratfall. If a creature attempts to sit on the chair while it has the False Object state, the chair can move out from under them, giving the creature the prone condition. Afterwards, the chair no longer has the False Object state.

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2025 9:44:45 PM
6
0
--
Coming Soon
ArcanaPrime

Comments

Posts Quoted:
Reply
Clear All Quotes