Destructive Retribution: when reduced to 0 hit points this creature explodes in a burst of negative energy affecting all creatures in a 10 ft. radius except for other undead. Each creature in the burst must make a DC 19 Con save. On a fail they take 15 (4d6) necrotic damage, and half damage in a success.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 7) piercing damage and 7 (2d6) necrotic damage.
Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 7) slashing damage and 7 (2d6) necrotic damage. If the target is a creature other than an elf or undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.
Comments