Medium Undead, Chaotic Evil
Armor Class 19 (arcane wards)
Hit Points 62 (5d8 + 40)
Speed 40 ft.
STR
17 (+3)
DEX
19 (+4)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Destructive Retribution: when reduced to 0 hit points this creature explodes in a burst of negative energy affecting all creatures in a 10 ft. radius except for other undead. Each creature in the burst must make a DC 19 Con save. On a fail they take 15 (4d6) necrotic damage, and half damage in a success.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 7) piercing damage and 7 (2d6) necrotic damage.

Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 7) slashing damage and 7 (2d6) necrotic damage. If the target is a creature other than an elf or undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.

Habitat: SwampUnderdarkUrban

Mecrutio

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