AC
12
Initiative
+3 (13)
HP
23
(5d8)
Speed
50 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 15 | +2 | +2 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 9 | -1 | -1 |
WIS | 17 | +3 | +5 |
CHA | 12 | +1 | +1 |
Skills
Perception +3, Stealth +4
Vulnerabilities
Acid, Bludgeoning, Radiant
Immunities
Psychic, Thunder; Frightened
Senses
Darkvision 60 ft., Passive Perception 16
Languages
--
CR
1/4 (XP 50; PB +2)
Traits
Danger sense. Absol can sense Natural disasters and other forms of danger, it gains a plus 3 to initiative.
Mean Look. Absol can choose one creature to glare at that it can see, that creature must succeed on a dc15 wisdom saving throw or suffer the effects of the frightened condition
Actions
Multiattack. The Absol makes two Slash attacks. It can replace one attack with a use of Dark Pulse.
Dark Pulse. Absol emits a beam of dark energy. This attack deals 1d6 necrotic damage (dark type damage)
Slash. Absol emits and throws a blade of dark energy from his horn. This attack deals 1d4 +1 necrotic damage (dark type damage)
Bonus Actions
Dash. Absols movement doubles for the rest of it's turn
Reactions
Dodge. Absol can dodge one attack an enemy makes once per short rest.
Comments