| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 17 | +3 | +5 |
| CHA | 12 | +1 | +1 |
Danger sense. Absol can sense Natural disasters and other forms of danger, it gains a plus 3 to initiative.
Mean Look. Absol can choose one creature to glare at that it can see, that creature must succeed on a dc15 wisdom saving throw or suffer the effects of the frightened condition
Multiattack. The Absol makes two Slash attacks. It can replace one attack with a use of Dark Pulse.
Dark Pulse. Absol emits a beam of dark energy. This attack deals 1d6 necrotic damage (dark type damage)
Slash. Absol emits and throws a blade of dark energy from his horn. This attack deals 1d4 +1 necrotic damage (dark type damage)
Dash. Absols movement doubles for the rest of it's turn
Dodge. Absol can dodge one attack an enemy makes once per short rest.
Comments