Large Humanoid (Lycanthrope), Lawful Neutral
AC 23 Beskarr Weightless Armor    Initiative +11 (21)
HP 93 (15d8 + 15)
Speed 50 ft., Climb 50 ft.
Mod Save
STR 14 +2 +2
DEX 22 +6 +11
CON 13 +1 +6
Mod Save
INT 20 +5 +10
WIS 12 +1 +6
CHA 19 +4 +4
Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Charmed
Senses Passive Perception 21
Languages None
CR 15 (XP 13,000; PB +5)
Traits

Assassinate. Amélie has ADV on attack rolls against any creature that hasn’t taken a turn in combat, and any hit she scores against a surprised creature is automatically a Critical Hit.

Evasion. If she is subjected to an effect that allows a Dex. save for half damage, she instead takes no damage on a success and half on a failure.

Invisibility Cloak. When Amélie takes the Hide action, she becomes Invisible.

Sneak Attack. Once per turn, on a successful attack with ADV or with an ally adjacent to her target, Amélie may add an additional 28 (8d6) damage or, she may apply one of the following affects, sacrificing the denoted number of d6s. DC: 19

  • Poison (1d6): Target is Poisoned, repeating their save at the end of their turns.

  • Trip (1d6): A large or smaller creature makes a DEX Save or falls Prone

  • Withdraw (1d6): Amélie immediately moves up to half her speed without provoking Opportunity Attacks.

  • Daze (2d6): CON Save or, on the target's next turn, the target can only move, take an action, or take a bonus action.

  • Obscure (3d6): DEX Save or target is Blinded until end of its next turn.

  • Knock Out (8d6): Con Save or target falls Unconscious for 1 minute, until it takes damage, or until a creature uses an Action to awaken them.

Actions

Multiattack. Amélie makes two attacks with her Beskarr Shoto or Beskarr Kunai.

Beskarr Shoto. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 11 (1d8+7) Piercing damage.

Beskarr Kunai. Melee or Ranged Weapon Attack: +14 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d4+7) Piercing damage.

Bonus Actions

Cunning Action. Amélie can Dash, Disengage, Hide, or Search.

Steady Aim. She chooses not to move and gains advantage on her next attack roll this turn.

Reactions

Uncanny Dodge. When an attacker Amélie can see hits her with an attack, she can halve the attack’s damage.

Brywarrior

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