Medium Humanoid (Any Race), Lawful Evil
Armor Class 20 (mind carapace plate and shield)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Damage Vulnerabilities Psychic
Condition Immunities Frightened
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Mind Carapace Armor. The warrior thrall has advantage on Intelligence, Wisdom, and Charisma saving throws and is also immune to the frightened condition.

Shield of Far Sight. The warrior thrall's mind flayer master can see through the shield's eye which has darkvision out to a range of 60 feet.

Actions

Multiattack. The warrior thrall makes two mind blade longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Mind Blade Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands plus 6 (2d6) psychic damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Mind Blast (Recharge 5–6). The mind flayer controlling the warrior thrall magically emits psychic energy in a 60-foot cone from the shield of far sight. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Warrior thralls were once skilled fighters only to have their free will stripped from them by mind flayers.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

PolishedChevy64

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