AC
20
Plate and Shield
Initiative
+0 (10)
HP
65
(10d8 + 20)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +5 |
| CHA | 12 | +1 | +1 |
Immunities
Frightened
Gear
[Tooltip Not Found], Heavy Crossbow, Plate Armor, Shield
Senses
Passive Perception 12
Languages
Common plus one other language, Common Sign Language
CR
5 (XP 1,800; PB +3)
Traits
Supportive Tactic: When adjacent to an ally, Once per turn Becklin grant an advantage to an ally next attack.
Actions
Multiattack. The knight makes two attacks, using Longword or Heavy Crossbow in any combination.
Longsword+1. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (1d8 + 4) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Bonus Actions
Shifting Tactics: Becklin can shift 5ft without provoking opportunity attack
Reactions
Push. Trigger: The knight is hit by a melee attack roll while holding a shield. Response: The knight push the attacker 10ft and can follow
Comments