Medium Humanoid (Human), Lawful Good
AC 20 Plate and Shield    Initiative +0 (10)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 14 +2 +5
Mod Save
INT 12 +1 +1
WIS 14 +2 +5
CHA 12 +1 +1
Skills Athletics +5, History +3, Insight +5
Immunities Frightened
Gear [Tooltip Not Found], Heavy Crossbow, Plate Armor, Shield
Senses Passive Perception 12
Languages Common plus one other language, Common Sign Language
CR 5 (XP 1,800; PB +3)
Traits

Supportive Tactic: When adjacent to an ally, Once per turn Becklin grant an advantage to an ally next attack.

Actions

Multiattack. The knight makes two attacks, using Longword or Heavy Crossbow in any combination.

Longsword+1. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (1d8 + 4) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Bonus Actions

Shifting Tactics: Becklin can shift 5ft without provoking opportunity attack

Reactions

Push. Trigger: The knight is hit by a melee attack roll while holding a shield. Response: The knight push the attacker 10ft and can follow

Habitat: Any

Pozitiv

Comments

Posts Quoted:
Reply
Clear All Quotes