| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Keen Hearing and Smell. The hound has advantage on Perception checks that rely on hearing or smell.
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.
Fire Fang: Melee Attack Roll: Spell attack modifier, reach 5 ft. Hit: 1d8 + spell level Fire damage. If the target is a Large or smaller creature, it is Grappled.
Doom Charge: Charge in a 15 ft straight line Melee Attack Roll: Spell attack modifier, reach 5 ft. Hit: 1d8 + spell level Necrotic damage. If the target is a Large or smaller creature, it falls Prone.
Fell Glare (Recharges after a Long Rest). Wisdom Saving Throw: spell save DC, one creature within 60 feet of vision. Failure: The target has the Frightened condition until it passes the saving throw at the begining of their turn.
Description
Surtr's loyal cub, sent to acompany Baruk.