| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +11 |
| DEX | 13 | +1 | +1 |
| CON | 18 | +4 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 15 | +2 | +8 |
| CHA | 13 | +1 | +1 |
Monstrous Aura. When a creature starts its turn within 30 feet of Vorinclex, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three.
Voice of Hunger. If a creature within 60 feet of Vorinclex regains hit points, Vorinclex has advantage on attack rolls until the end of his next turn.
Legendary Resistance (3x/day). If Vorinclex fails a saving throw, he can choose to succeed instead.
Multiattack. Vorinclex makes two attacks with his Bite and two attacks with his Claws.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5ft., one creature. Hit: 19 (4d6 + 5) slashing damage. The strike is coated in glistening oil.
Green Sun's Call (1/day). Provided he is outdoors, Vorinclex magically calls 1d6 creatures, choosing from cankerblooms, contagious vorracs, plague nurses, or rotpriests. The called creatures arrive in 1d4 rounds, acting as allies of Vorinclex and obeying his spoken commands. The summoned creatures remain for 1 hour, until Vorinclex dies, or until Vorinclex dismisses them as a bonus action.
Dismiss. If Vorinclex has any summoned creatures, he may dismiss them.
Vorinclex can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Vorinclex regains spent legendary actions at the start of his turn.
Claws. Vorinclex makes one attack with his claws.
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